Apps for Kids


Editorial Strategy

Educational Content Design

We curate, produce, and publish “small batch” print and interactive literacy content for children and adults. 
The children’s media, textbooks, educational games, apps, low-literacy books, and curriculum we develop are inspired by the 4 C’s of 21st century education—Creativity, Critical Thinking, Communication, and Collaboration. We are deeply committed to projects that celebrate authentic voices, diversity, multicultural literature, and real-world learning.

Apps for Kids

Dentist Bird: A West African Folktale

An interactive book app based on the Liberian folktale How Plover Bird Came to Clean Crocodile's Teeth. Children explore the sights and sounds of Liberia’s rainforest while helping one clever bird cure a crocodile of his terrible toothache!



A literacy app that celebrates words, art, and storytelling. Kids play a visual Hangman based on high-frequency words, then draw their own pictures and create stories using their won words. Ages 5-8.

 Coming in Fall 2015. 

Editorial Strategy

Screen Shot 2015-11-03 at 06.35.01.png

Big Belly Business

A research-based, culturally-relevant, and highly-illustrated lower literacy pregnancy guide for Liberia based on the best-selling What to Expect When You're Expecting. Funded with a grant from the US Department of State's Office of Global Women's Issues. 

Client: The What to Expect Foundation


Babu Barta Bangaldesh

A low-literacy, evidence-based, culturally-relevant, and highly-illustrated lower literacy pregnancy guide for Bangladesh based on the best-selling What to Expect When You're Expecting. Funded with a grant from the US Department of State's Office of Global Women's Issues. 

Client: The What to Expect Foundation


Educational Content Design

History Detectives Laboratory

A flash-based online educational game inspired by the PBS series History Detectives. HD Lab featured two game-based investigations around the Industrial Revolution where students assume the role of detective to investigate mysteries surrounding historical artifacts.

Client: Lion Television


Ion Future: The STEM career exploration game

A free online game for middle and early-high school students where players explore the breadth and variety of STEM-based professions and match their interests with different career pathways in STEM.

Client: E-Line Media/Change the Equation.


English 3D

Curation of content selections for a series of anthologies for a language program designed to accelerate language skills for all academic language learners, including long-term English language learners, advanced ELL/ELD students, and community dialect speakers.

Client: Scholastic Education

About Literary Safari

Our team of talented writers, editors, educators, designers, creative directors, and illustrators have extensive experience creating entertaining and inclusive educational content that is easy on the eyes, promotes literacy, and can be aligned to the Common Core State Standards.

Founder, Sandhya Nankani is a producer, editor, content developer, and editorial strategist whose work has been recognized by the Association of Educational Publishers. An alum of Scholastic Education and Weekly Reader classroom magazines, she has over a decade of experience creating engaging and educational digital and print games, books, apps, and magazines for children K-8, as well as low-literacy learners. Over the years, she has taught College Composition to college freshman, edited Writing for Teens magazine, collaborated with Google for Educators, authored hi-low and leveled fiction and nonfiction readers for Heinemann's Fountas & Pinnell programs, developed a middle school ELA program, and written curriculum for the New York Times Learning Network, PBS, and Sesame Workshop.

Born and raised in Ghana, India, and the United States, she is committed to developing innovative, inclusive, and diverse content for children. She is also a co-founder of Diversity in Apps, a group committed to diverse representation in digital content for children.


Name *